APRS in Hollywood
APRS in Hollywood
APRS in Hollywood
Real Time 3D Graphics
GPS systems.
Phil BrockSenior Graphics Programmer
REZN8, Hollywood, CA, USA.
Pbrock@silcom.com
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Bill KovacsChief
Technology Officer REZN8, Hollywood, CA, USA.
Bkovacs@rezn8.com
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Darryl Smith, VK2TDSRadioactive
Networks, Sydney, Australia
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Abstract
paper describes the integration of a real time wireless GPS/GIS system
with high end real time 3D computer graphics. It describes some of the
infrastructure required for such a system, and the work required for implementation.
Introduction
percentage of the worlds information is geographically based. Applications
such as the graphical APRS clients are a great way to view this data, but
the information although dynamic lacks impact. With this in mind, REZN8<![if !supportFootnotes]>[1]<![endif]>
and Radioactive Networks<![if !supportFootnotes]>[2]<![endif]>
joined forces to create a demonstration on how geographical based data
such as that from APRS could be rendered if combined with the fastest desktop
computing power, the fastest graphics cards and the latest 3D rendering
packages.
The Idea
Previously, REZN8 had produced a 3D model of Sydney for the Paralympic Marathon. This model had a line moving through the city growing as the athletes moved. This line extended at a constant speed and
had to be adjusted by hand as the race progressed. A photo of these graphics can be found in figure 1.
For this presentation we decided that extending this concept to the next level ñ
Adding live wireless GPS data for dynamic generation of graphics.
– 3D Animation of Sydney Paralympic Marathon
The Concept
the demonstration some appeal, we needed a gimmick ñ and the obvious gimmick
was with the object that we were tracking. After looking at a few options
we settled on childrenís scooters that have become popular recently.
to have two people race the scooters outside the venue of our demonstration,
whilst being tracked on a video screen inside. To make the race a little
more exciting, one of the contestants took a somewhat shorter alternate
route.
most of the race the only image shown was a live 3D representation. At
the end, closed circuit television was used to show that this was not faked.
Tracking the scooters
was used to track the scooters. This was not ideal for low speed vehicles
in close proximity but it performed well enough.
to operate flawlessly we had already chosen radio transmitters with a 50W
(max) power output so that we could gain range and cut through any interference
experienced.
was important as the original concept called for tracking cars over a larger
area where the power would be needed for the range.
The scooters
we ultimately decided to use for the demonstration were the larger battery
powered units. But with these units we had the problem of where to mount
the radio, GPS and controller. We found that if we removed the internal
battery, making the scooters self powered, we could mount most of the equipment
in the battery compartment.
Equipment
to use Kenwood D-700 transmitters with integrated TNCís as they were tightly
integrated making them less likely to fail. The radio was connected to
an AISIN GPS receiver purchased surplus as well as to a custom controller
for triggering transmissions. These three objects were mounted in the now
empty battery compartment.
this much equipment in the battery compartment there was no room to mount
a battery with the equipment. We eventually mounted a 7 AH battery on the
back of the scooter with Duct Tape. [If we had been allowed to make major
modifications we could have fit the battery in, but our sponsor wanted
to give the scooters to his children after the demonstration]
D700 front panel was mounted on the handle bars, along with the GPS antenna.
A small magnetic mount was also mounted on the handle bar column.
With the
D-700 in POSITION mode, this made the scooters the ultimate toy with the
GPS based speedo function. Several people we showed the scooters to believed
that we should just sell these and make a killing ñ even more so when they
realized that they would know where their children were at all times.
Technical Implementation
to track the scooters in near real time, we needed to have the D700 transmit
at least every 2 to 3 seconds. Every second would have been better, but
every 2 to 3 seconds was acceptable. Unfortunately the quickest beacon
rate of the D700 is 10 seconds, which is enough for most applications,
but not ours.
D700 radio has a GPS port for parsing GPS data in many formats. In TNC
mode, there is a command called LTMON which allows the GPS data tobe
monitored automatically on the serial port. For instance when the command
LTMON 3 is issued, GPS data will be sent to the serial port every three
seconds.
GPS data is returned in a string starting $PNTS, a proprietary format designed
by the makers of the chipset in the Kenwood radio. Since our application
was for customized receiving software, any line starting $PNTS was simply
sent over radio using converse mode.
We implemented
this using Rabbit Semiconductor microcontrollers attached to their development
boards. In a production environment we would probably choose a different
processor.
Data Reception
receiver was a Kenwood TM-251 radio connected to a Kantronics KPC9612 TNC.
Since we were only receiving at 1200 bps, both these pieces of equipment
could have been downgraded but allowed for reconfiguration if required.
TNC was connected to a 150 foot CAT-5 serial cable onto a stage where the
demonstration of this technology was taking place.
field,a D7 handheld with internal
TNC was used to monitor the performance of the scooters so that we could
fix any problems. After operating perfectly for a few days before hand,
we actually needed to reprogram one of the TNCís just before the demonstration.
Server Software
server was responsible for reading GPS data from the rs232 connection,
processing the input stream and separating the two streams of data. The
software also moved the GPS coordinates into the coordinate system used
by the 3D model ñ by stretching, rotating and scaling the coordinates.
It also acted as a TCP/IP server for clients to connect to.
this a bit during testing when we found that GPS data was not a perfect
match for a small vehicles on a short race ñ so we placed a model of the
path into the server as well. This allowed us to use least squares approximation
to find the closest point on the path to the GPS data if required.
allowed us to build extrapolation for the GPS data to remove the jerks
in movement ñ which is important when video moves as 30-60 frames/second,
and the GPS data was arriving at 3 second intervals.
Having
a server allowed us to run more that one client displaying the graphics.
This was important since we were beta testing hardware for the highest
performance. It also allowed us to tune the incoming data to the format
required by the graphics engine client software. We could also play back
GPS data to the clients in case of system failure.
Client Software
each valid data point, the server processes the data and sends to the client.
client, programmed in C++, allowed for dynamic control of the viewing location
with the keyboard and mouse. The controls included pan, tilt, zoom etc.just
as if this were a real camera. The client also stored a copy of the 3D
database as well as the Maya 3D real time graphics engine.
software required a copy of the 3D model on the local PC to improve processing.
The software that we wrote has the potential to revolutionize the GIS industry.
– LA before zooming into the venue
Computer Modeling
With the 2D representation as a backdrop, the REZN8 artists created a 3D model of the local area by hand. This involved adding everything from roads to buildings and letter boxes.
This work was assisted with lots of photographs taken from ground level as well as some artistic license. This sort of effort is quite labor intensive, and not the sort of task to be undertaken lightly.
Discoveries and Challenges
The GPS receivers that we were using performed extremely well in most cases. However they do not like to change hemispheres of the world without a hard reset. We spent well over an hour on top of a Hollywood car park before discovering this.
Conclusion
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REZN8 is a Hollywood
based studio specializing in visual effects for film and television, commercial
production, internet design and programming, interactive presentations,
as well as hardware and software
integration. For more information visithttp://www.rezn8.com
Radioactive Networks is an engineering consulting based in Sydney Australia.
Specializing in wireless networking solutions.